Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 118 days ago
0 / 6 / 2
K / D / A
9.5%
Kill participation
387.2
Damage / min
12,782g
406 gold / min
21
7 placed · 5 cleared
310
9.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTea#2299
Vladimir · Top
11 / 4 / 8
46.3% KP
40,600
30.8% share
15,347g
241 CS · 7.7/m
The Dune#Hound
Naafiri · Jungle
13 / 2 / 9
53.7% KP
27,564
20.9% share
17,519g
274 CS · 8.7/m
ロシナンテ#Crzn
Riven · Mid
10 / 10 / 6
39% KP
22,479
17.1% share
15,918g
209 CS · 6.6/m
TeaZing#Liebe
Seraphine · ADC
2 / 2 / 20
53.7% KP
21,066
16% share
14,220g
243 CS · 7.7/m
J1HUIV#000
Pantheon · Support
5 / 4 / 15
48.8% KP
19,927
15.1% share
11,214g
50 CS · 1.6/m
Red side
Defeatalix de souza#1453
Yone · Top
6 / 8 / 4
47.6% KP
36,813
33.8% share
16,227g
261 CS · 8.3/m
bieganie#hui
Wukong · Jungle
6 / 7 / 5
52.4% KP
17,800
16.3% share
12,879g
198 CS · 6.3/m
Liss The Iceborn#LISS
Lissandra · Mid
8 / 11 / 6
66.7% KP
30,299
27.8% share
12,547g
211 CS · 6.7/m
SORS EST PARATUS#VISUM
Lucian · ADC
0 / 6 / 2
9.5% KP
12,191
11.2% share
12,782g
310 CS · 9.8/m
yoydshxty#EUWE
Sona · Support
1 / 9 / 11
57.1% KP
11,768
10.8% share
8,106g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
