Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 117 days ago
5 / 5 / 2
K / D / A
21.9%
Kill participation
631.9
Damage / min
11,712g
430.1 gold / min
27
7 placed · 5 cleared
204
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCleanse#miri
Aurora · Top
2 / 5 / 2
12.5% KP
16,088
17.1% share
9,107g
192 CS · 7.1/m
NEYMAR#67JR
Lee Sin · Jungle
12 / 4 / 11
71.9% KP
18,556
19.7% share
14,768g
194 CS · 7.1/m
SORS EST PARATUS#VISUM
Locke · Mid
5 / 5 / 2
21.9% KP
17,208
18.3% share
11,712g
204 CS · 7.5/m
Garfield#liz
Varus · ADC
12 / 2 / 6
56.3% KP
29,951
31.8% share
18,810g
297 CS · 10.9/m
I Love Theo#RIKA
Bard · Support
1 / 5 / 20
65.6% KP
12,261
13% share
9,388g
26 CS · 1/m
Red side
DefeateeZaZ#333
Akali · Top
7 / 7 / 2
42.9% KP
26,662
28.7% share
12,995g
238 CS · 8.7/m
Sheeesh Lelye#Fefe
Bel'Veth · Jungle
4 / 6 / 3
33.3% KP
10,606
11.4% share
10,347g
200 CS · 7.3/m
TwTv LadicusVibe#Vayne
Vayne · Mid
8 / 7 / 2
47.6% KP
26,459
28.5% share
10,483g
198 CS · 7.3/m
Abner#EUW0
Yunara · ADC
1 / 7 / 4
23.8% KP
17,373
18.7% share
10,568g
222 CS · 8.2/m
INFLATEDPawełek#INFL
Nami · Support
1 / 5 / 12
61.9% KP
11,765
12.7% share
7,613g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
