Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 117 days ago
9 / 4 / 12
K / D / A
58.3%
Kill participation
1,028.8
Damage / min
16,523g
532.4 gold / min
43
14 placed · 4 cleared
318
10.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBobsbag#EUW
Gragas · Top
8 / 6 / 9
47.2% KP
26,375
22.3% share
13,180g
198 CS · 6.4/m
desperate desire#Densi
Nocturne · Jungle
9 / 2 / 12
58.3% KP
22,525
19% share
14,626g
251 CS · 8.1/m
SORS EST PARATUS#VISUM
Jayce · Mid
9 / 4 / 12
58.3% KP
31,927
26.9% share
16,523g
318 CS · 10.2/m
Secret#6994
Hwei · ADC
7 / 8 / 8
41.7% KP
28,607
24.1% share
13,177g
245 CS · 7.9/m
Alice in Elohell#Bnuy
Nami · Support
3 / 9 / 14
47.2% KP
9,067
7.7% share
8,688g
25 CS · 0.8/m
Red side
DefeatRevilibe#34289
Yone · Top
2 / 11 / 2
13.8% KP
17,173
15.4% share
10,987g
256 CS · 8.2/m
Poro#EXA
Pantheon · Jungle
7 / 6 / 9
55.2% KP
18,099
16.2% share
12,659g
168 CS · 5.4/m
MRO#ZKU
Aurora · Mid
10 / 5 / 6
55.2% KP
34,968
31.3% share
13,694g
231 CS · 7.4/m
ttv ronaldoo#1234
Ezreal · ADC
8 / 5 / 8
55.2% KP
31,621
28.3% share
16,375g
308 CS · 9.9/m
ttveminencjasupp#kick
Thresh · Support
2 / 9 / 16
62.1% KP
9,946
8.9% share
8,706g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
