Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 117 days ago
7 / 1 / 14
K / D / A
55.3%
Kill participation
1,178.1
Damage / min
15,766g
482.1 gold / min
42
8 placed · 10 cleared
302
9.2 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEWI Vizicsacsi#TOP
Rumble · Top
3 / 6 / 18
58.3% KP
29,220
22% share
12,658g
234 CS · 7.2/m
Loren#sama
Ambessa · Jungle
10 / 11 / 12
61.1% KP
24,454
18.4% share
14,685g
191 CS · 5.8/m
fantomisto#MID
Cassiopeia · Mid
8 / 3 / 8
44.4% KP
27,250
20.5% share
15,271g
300 CS · 9.2/m
twtv ALLXlol#78901
Tristana · ADC
13 / 8 / 9
61.1% KP
41,626
31.4% share
20,241g
299 CS · 9.1/m
Zeluis#europ
Rell · Support
2 / 10 / 20
61.1% KP
10,214
7.7% share
9,508g
26 CS · 0.8/m
Red side
VictoryMun Hyeon jun#3060
Varus · Top
3 / 9 / 5
21.1% KP
19,971
15% share
13,469g
288 CS · 8.8/m
HHX#2221
Kha'Zix · Jungle
11 / 12 / 15
68.4% KP
32,408
24.4% share
15,665g
208 CS · 6.4/m
SORS EST PARATUS#VISUM
Ahri · Mid
7 / 1 / 14
55.3% KP
38,523
28.9% share
15,766g
302 CS · 9.2/m
Cachou#MISSU
Caitlyn · ADC
15 / 6 / 9
63.2% KP
33,505
25.2% share
19,133g
267 CS · 8.2/m
404 Suppenkasper#BRÜHE
Alistar · Support
2 / 9 / 20
57.9% KP
8,679
6.5% share
9,659g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
