Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 117 days ago
3 / 9 / 13
K / D / A
50%
Kill participation
1,078.3
Damage / min
11,537g
413.8 gold / min
9
1 placed · 2 cleared
212
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMirrorball#Top
K'Sante · Top
2 / 5 / 15
50% KP
15,218
14.2% share
9,520g
158 CS · 5.7/m
Xagog#LoL
Aatrox · Jungle
8 / 5 / 16
70.6% KP
26,154
24.4% share
13,306g
197 CS · 7.1/m
Miralis Funesto#MH3U
Locke · Mid
10 / 7 / 11
61.8% KP
22,622
21.1% share
13,665g
174 CS · 6.2/m
Ekko the Neeko#EUW
Ekko · ADC
12 / 6 / 12
70.6% KP
36,291
33.9% share
16,061g
265 CS · 9.5/m
TWTV YAVYA#HOOK
Thresh · Support
2 / 9 / 26
82.4% KP
6,776
6.3% share
8,445g
27 CS · 1/m
Red side
VictorySpoodersussi#1352
Vayne · Top
7 / 5 / 8
46.9% KP
30,312
22.3% share
13,021g
209 CS · 7.5/m
BanaBeer#EUW2
Naafiri · Jungle
7 / 4 / 6
40.6% KP
19,214
14.1% share
14,306g
240 CS · 8.6/m
SORS EST PARATUS#VISUM
Galio · Mid
3 / 9 / 13
50% KP
30,067
22.1% share
11,537g
212 CS · 7.6/m
ady hobo cba#kid
Katarina · ADC
14 / 9 / 10
75% KP
48,668
35.7% share
16,016g
224 CS · 8/m
Hungry#444
Lulu · Support
1 / 7 / 22
71.9% KP
7,924
5.8% share
9,040g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
