Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 117 days ago
0 / 4 / 10
K / D / A
41.7%
Kill participation
429.2
Damage / min
17,417g
476.7 gold / min
36
9 placed · 8 cleared
371
10.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory0l1ck0#EUW
Urgot · Top
7 / 7 / 8
44.1% KP
35,460
26.3% share
15,251g
272 CS · 7.4/m
Aurelion Sol God#EUW
Ivern · Jungle
1 / 3 / 22
67.6% KP
15,106
11.2% share
13,858g
223 CS · 6.1/m
Spear Shot#1111
Pantheon · Mid
15 / 4 / 11
76.5% KP
42,028
31.2% share
18,508g
263 CS · 7.2/m
Cloud v2#Euw6
Vladimir · ADC
11 / 6 / 9
58.8% KP
33,389
24.8% share
19,611g
338 CS · 9.3/m
TWTV YAVYA#HOOK
Thresh · Support
0 / 5 / 27
79.4% KP
8,634
6.4% share
10,549g
40 CS · 1.1/m
Red side
DefeatPRO8L3M#enjoy
Aatrox · Top
4 / 7 / 8
50% KP
29,754
24.6% share
13,431g
229 CS · 6.3/m
SenSen#EUWFR
Locke · Jungle
16 / 7 / 3
79.2% KP
36,583
30.3% share
18,284g
267 CS · 7.3/m
TwTv BZ EUW#INSHL
Zed · Mid
4 / 7 / 6
41.7% KP
32,825
27.2% share
14,935g
257 CS · 7/m
SORS EST PARATUS#VISUM
Lucian · ADC
0 / 4 / 10
41.7% KP
15,679
13% share
17,417g
371 CS · 10.2/m
Hungry#444
Blitzcrank · Support
0 / 9 / 11
45.8% KP
5,986
5% share
8,803g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
