Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 116 days ago
4 / 5 / 3
K / D / A
33.3%
Kill participation
563.7
Damage / min
11,096g
372.3 gold / min
22
7 placed · 1 cleared
257
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeijun#EUW
Aurora · Top
7 / 8 / 7
66.7% KP
32,403
34.2% share
13,935g
187 CS · 6.3/m
Whirlwind Yasuo#ttv
Graves · Jungle
7 / 7 / 4
52.4% KP
22,018
23.3% share
13,188g
217 CS · 7.3/m
SORS EST PARATUS#VISUM
Ahri · Mid
4 / 5 / 3
33.3% KP
16,799
17.7% share
11,096g
257 CS · 8.6/m
GánkBotOrFF15#EUW
Aphelios · ADC
2 / 12 / 2
19% KP
18,995
20.1% share
11,647g
236 CS · 7.9/m
SingularityDOSS#FKEU
Thresh · Support
1 / 10 / 7
38.1% KP
4,465
4.7% share
7,306g
33 CS · 1.1/m
Red side
VictoryKittka#1144
Seraphine · Top
2 / 9 / 13
35.7% KP
17,328
14.3% share
9,287g
160 CS · 5.4/m
RICK GRIMES#TWDWT
Jarvan IV · Jungle
3 / 5 / 20
54.8% KP
12,870
10.6% share
12,500g
205 CS · 6.9/m
rrr#ym1
Syndra · Mid
12 / 2 / 9
50% KP
31,180
25.7% share
15,975g
306 CS · 10.3/m
mikkel#1213
Ezreal · ADC
20 / 3 / 7
64.3% KP
40,375
33.3% share
20,035g
295 CS · 9.9/m
Attila#SUP
Bard · Support
5 / 2 / 30
83.3% KP
19,391
16% share
11,399g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
