Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 116 days ago
21 / 5 / 5
K / D / A
74.3%
Kill participation
1,217.5
Damage / min
17,373g
587.9 gold / min
41
4 placed · 12 cleared
215
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMelondog Enjoyer#EUW
Pantheon · Top
3 / 6 / 9
34.3% KP
18,625
17.2% share
10,145g
185 CS · 6.3/m
MRO#ZKU
Qiyana · Jungle
6 / 2 / 14
57.1% KP
27,869
25.7% share
16,396g
249 CS · 8.4/m
SORS EST PARATUS#VISUM
Locke · Mid
21 / 5 / 5
74.3% KP
35,977
33.1% share
17,373g
215 CS · 7.3/m
Sjurdt#EUW
Hwei · ADC
4 / 4 / 11
42.9% KP
17,941
16.5% share
13,323g
231 CS · 7.8/m
kiss the bush#S2XXX
Alistar · Support
1 / 2 / 21
62.9% KP
8,144
7.5% share
8,982g
29 CS · 1/m
Red side
DefeatBuntaro Mori#333
Olaf · Top
3 / 7 / 4
36.8% KP
19,395
20.2% share
11,748g
234 CS · 7.9/m
KAATAKURI#BBB
Aatrox · Jungle
6 / 5 / 1
36.8% KP
14,751
15.3% share
12,161g
218 CS · 7.4/m
HF OMON#FUEGO
Kennen · Mid
5 / 13 / 6
57.9% KP
35,856
37.3% share
10,555g
187 CS · 6.3/m
PXS Shy Carry#2026
Senna · ADC
3 / 4 / 7
52.6% KP
15,735
16.4% share
13,934g
265 CS · 9/m
Hungry#444
Leona · Support
2 / 6 / 7
47.4% KP
10,386
10.8% share
7,832g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
