Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 115 days ago
8 / 4 / 0
K / D / A
50%
Kill participation
689.3
Damage / min
12,792g
464.3 gold / min
25
8 placed · 4 cleared
228
8.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
3 / 8 / 5
50% KP
25,402
30.6% share
10,379g
223 CS · 8.1/m
Cachou#MISSU
Jarvan IV · Jungle
4 / 6 / 7
68.8% KP
11,446
13.8% share
11,209g
188 CS · 6.8/m
SORS EST PARATUS#VISUM
Locke · Mid
8 / 4 / 0
50% KP
18,991
22.9% share
12,792g
228 CS · 8.3/m
marvins room#EUW2
Zeri · ADC
1 / 9 / 6
43.8% KP
16,979
20.5% share
12,195g
261 CS · 9.5/m
twtv syzyfekk#PLEU
Yuumi · Support
0 / 4 / 13
81.3% KP
10,071
12.1% share
7,293g
19 CS · 0.7/m
Red side
VictoryZaoqi#EUW
Gangplank · Top
2 / 2 / 9
36.7% KP
18,226
17.4% share
12,408g
252 CS · 9.1/m
HOE LEE FAK#AMU
Pantheon · Jungle
9 / 3 / 9
60% KP
23,717
22.6% share
12,430g
195 CS · 7.1/m
SeRiN1#EUW
Aurora · Mid
12 / 3 / 6
60% KP
27,839
26.6% share
15,049g
260 CS · 9.4/m
FUN k3y#EUW
Senna · ADC
5 / 3 / 20
83.3% KP
24,252
23.1% share
13,552g
204 CS · 7.4/m
Nireo#1408
Nautilus · Support
2 / 5 / 20
73.3% KP
10,813
10.3% share
8,514g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
