Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 115 days ago
4 / 6 / 3
K / D / A
25%
Kill participation
789.7
Damage / min
12,684g
388.3 gold / min
40
16 placed · 5 cleared
232
7.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGetgreen#EUW
Gragas · Top
5 / 4 / 13
43.9% KP
36,936
23.1% share
14,574g
202 CS · 6.2/m
Corvo Attano#11111
Kha'Zix · Jungle
16 / 4 / 15
75.6% KP
51,066
31.9% share
18,179g
254 CS · 7.8/m
pale alt prince#loser
Kassadin · Mid
7 / 2 / 11
43.9% KP
26,352
16.5% share
15,066g
247 CS · 7.6/m
Manυel#EUW
Jhin · ADC
6 / 5 / 18
58.5% KP
33,368
20.9% share
16,847g
269 CS · 8.2/m
Portego#EUW
Pyke · Support
7 / 13 / 6
31.7% KP
12,249
7.7% share
10,504g
27 CS · 0.8/m
Red side
DefeatSORS EST PARATUS#VISUM
Ambessa · Top
4 / 6 / 3
25% KP
25,797
22.9% share
12,684g
232 CS · 7.1/m
Natnut#4771
Zac · Jungle
4 / 5 / 11
53.6% KP
16,189
14.4% share
13,794g
224 CS · 6.9/m
LMD#PPCE
Olaf · Mid
4 / 4 / 1
17.9% KP
18,726
16.6% share
13,716g
267 CS · 8.2/m
er sopas #EUW
Caitlyn · ADC
13 / 12 / 6
67.9% KP
31,958
28.3% share
16,471g
251 CS · 7.7/m
SLENDOOOO#DAC
Lux · Support
3 / 14 / 17
71.4% KP
20,130
17.8% share
9,762g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
