Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 115 days ago
3 / 7 / 10
K / D / A
40.6%
Kill participation
793.3
Damage / min
12,108g
418.7 gold / min
22
13 placed · 1 cleared
233
8.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeishu#TTV
Sett · Top
9 / 6 / 3
34.3% KP
30,000
24.2% share
12,753g
190 CS · 6.6/m
NattyNatt#2005
Rengar · Jungle
7 / 6 / 12
54.3% KP
28,291
22.8% share
15,313g
254 CS · 8.8/m
Decay0#EUW
Akali · Mid
12 / 6 / 2
40% KP
29,851
24.1% share
13,625g
249 CS · 8.6/m
zudo#guri
Ezreal · ADC
4 / 9 / 10
40% KP
22,867
18.4% share
12,135g
199 CS · 6.9/m
chovychovychovy#1313
Bard · Support
3 / 5 / 20
65.7% KP
12,990
10.5% share
9,719g
35 CS · 1.2/m
Red side
Victory城郊牧笛声#0404
Fiora · Top
8 / 9 / 9
53.1% KP
37,120
27.5% share
14,283g
223 CS · 7.7/m
Venkyu#EUW2
Nidalee · Jungle
9 / 7 / 11
62.5% KP
24,648
18.3% share
14,155g
184 CS · 6.4/m
SORS EST PARATUS#VISUM
Yone · Mid
3 / 7 / 10
40.6% KP
22,940
17% share
12,108g
233 CS · 8.1/m
Rediby#EUW
Zeri · ADC
10 / 6 / 9
59.4% KP
29,606
21.9% share
16,723g
246 CS · 8.5/m
Brevitate Vitae#EUW
Senna · Support
2 / 6 / 23
78.1% KP
20,695
15.3% share
11,173g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
