Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 114 days ago
6 / 7 / 17
K / D / A
65.7%
Kill participation
1,160.9
Damage / min
15,085g
383.4 gold / min
33
7 placed · 5 cleared
254
6.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySchado#EU1
Xin Zhao · Top
6 / 10 / 10
37.2% KP
33,014
23.8% share
16,532g
274 CS · 7/m
twtv shiftlol5#2005
Viego · Jungle
18 / 7 / 6
55.8% KP
40,271
29.1% share
21,936g
259 CS · 6.6/m
CROmpir#11111
Kennen · Mid
6 / 9 / 12
41.9% KP
26,929
19.4% share
16,046g
301 CS · 7.6/m
Abner#EUW0
Jhin · ADC
8 / 3 / 14
51.2% KP
29,309
21.1% share
21,937g
343 CS · 8.7/m
LightMistress#3491
Renata Glasc · Support
5 / 6 / 23
65.1% KP
9,090
6.6% share
12,883g
36 CS · 0.9/m
Red side
DefeatKC NEXT MIDKING#PANDA
Jayce · Top
3 / 9 / 12
42.9% KP
41,972
24.2% share
15,731g
288 CS · 7.3/m
In God I Trust#AMEN
Fizz · Jungle
16 / 7 / 4
57.1% KP
32,251
18.6% share
20,293g
260 CS · 6.6/m
SORS EST PARATUS#VISUM
Annie · Mid
6 / 7 / 17
65.7% KP
45,683
26.3% share
15,085g
254 CS · 6.5/m
Drowning#BANK
Yunara · ADC
9 / 12 / 11
57.1% KP
44,861
25.8% share
20,913g
347 CS · 8.8/m
cufcuf123#ANTOS
Lulu · Support
1 / 8 / 16
48.6% KP
8,869
5.1% share
10,486g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
