Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 114 days ago
2 / 8 / 6
K / D / A
40%
Kill participation
674
Damage / min
9,785g
336.3 gold / min
15
1 placed · 4 cleared
214
7.4 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZanzarah#1996
Ornn · Top
4 / 2 / 12
45.7% KP
14,251
13.7% share
10,603g
214 CS · 7.4/m
lifetime#zoer
Skarner · Jungle
3 / 2 / 12
42.9% KP
16,338
15.7% share
12,243g
214 CS · 7.4/m
KC NEXT MIDKING#PANDA
Locke · Mid
13 / 7 / 2
42.9% KP
28,292
27.3% share
13,267g
209 CS · 7.2/m
bileğin kırılır#kazor
Caitlyn · ADC
11 / 6 / 12
65.7% KP
34,124
32.9% share
17,623g
257 CS · 8.8/m
kda player123#ffs
Bard · Support
4 / 3 / 20
68.6% KP
10,769
10.4% share
9,653g
26 CS · 0.9/m
Red side
DefeatMumei Kaneshige#ランク1
Vayne · Top
5 / 6 / 0
25% KP
25,451
28.4% share
14,335g
272 CS · 9.3/m
Lucius#Rain
Rengar · Jungle
9 / 3 / 1
50% KP
19,110
21.3% share
15,651g
243 CS · 8.4/m
SORS EST PARATUS#VISUM
Aurora · Mid
2 / 8 / 6
40% KP
19,612
21.9% share
9,785g
214 CS · 7.4/m
SLENDOOOO#DAC
Draven · ADC
2 / 12 / 7
45% KP
18,769
20.9% share
11,851g
203 CS · 7/m
4Fun4Matchmaking#N1 WP
Ivern · Support
2 / 6 / 9
55% KP
6,720
7.5% share
8,205g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
