Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 114 days ago
6 / 6 / 11
K / D / A
51.5%
Kill participation
1,290.1
Damage / min
14,809g
424.1 gold / min
21
4 placed · 5 cleared
252
7.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOE LEE FAK#AMU
Pantheon · Top
12 / 4 / 4
48.5% KP
30,579
19.6% share
13,756g
192 CS · 5.5/m
skg jg#2310
Olaf · Jungle
11 / 7 / 12
69.7% KP
49,325
31.6% share
17,852g
277 CS · 7.9/m
SORS EST PARATUS#VISUM
Annie · Mid
6 / 6 / 11
51.5% KP
45,047
28.9% share
14,809g
252 CS · 7.2/m
mow#zed1
Syndra · ADC
3 / 7 / 5
24.2% KP
21,078
13.5% share
14,347g
283 CS · 8.1/m
kda player123#ffs
Karma · Support
1 / 8 / 15
48.5% KP
10,066
6.4% share
9,843g
39 CS · 1.1/m
Red side
Victoryblueskies777#EUW
Anivia · Top
2 / 9 / 8
31.3% KP
27,673
21.7% share
14,116g
278 CS · 8/m
Theocacs#EUW
Nasus · Jungle
6 / 4 / 17
71.9% KP
23,573
18.5% share
15,198g
222 CS · 6.4/m
Mdd#3113
Aurora · Mid
10 / 6 / 11
65.6% KP
36,807
28.9% share
16,132g
301 CS · 8.6/m
bileğin kırılır#kazor
Draven · ADC
9 / 8 / 9
56.3% KP
27,836
21.9% share
19,748g
282 CS · 8.1/m
Dеlеtеd#Meow
Nautilus · Support
5 / 6 / 20
78.1% KP
11,362
8.9% share
10,799g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
