Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 114 days ago
4 / 4 / 3
K / D / A
38.9%
Kill participation
668.7
Damage / min
11,900g
388.7 gold / min
36
12 placed · 4 cleared
237
7.7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Ambessa · Top
4 / 4 / 3
38.9% KP
20,474
23.2% share
11,900g
237 CS · 7.7/m
Patrick Jane#BOO
Lee Sin · Jungle
2 / 6 / 5
38.9% KP
10,622
12% share
10,740g
187 CS · 6.1/m
WojtekPDP#WON
Syndra · Mid
8 / 9 / 2
55.6% KP
34,535
39.1% share
14,486g
217 CS · 7.1/m
SLENDOOOO#DAC
Samira · ADC
3 / 8 / 4
38.9% KP
15,184
17.2% share
12,922g
237 CS · 7.7/m
RVL Mahonix#BROCK
Nautilus · Support
1 / 6 / 9
55.6% KP
7,617
8.6% share
8,038g
25 CS · 0.8/m
Red side
VictoryBarsas#BRAND
Brand · Top
3 / 5 / 9
36.4% KP
19,975
16.7% share
11,436g
231 CS · 7.5/m
ataraxia#kae
Wukong · Jungle
2 / 4 / 17
57.6% KP
18,074
15.1% share
12,392g
197 CS · 6.4/m
eeZaZ#333
Hwei · Mid
6 / 1 / 11
51.5% KP
26,496
22.1% share
12,736g
242 CS · 7.9/m
FUN k3y#EUW
Ezreal · ADC
17 / 4 / 7
72.7% KP
44,255
36.9% share
20,504g
298 CS · 9.7/m
yuukiyuukster#yuuki
Janna · Support
5 / 4 / 17
66.7% KP
11,004
9.2% share
10,507g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
