Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Summoner's Rift · 114 days ago
3 / 2 / 6
K / D / A
37.5%
Kill participation
711.6
Damage / min
14,026g
465 gold / min
30
11 placed · 5 cleared
338
11.2 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV RYUVEN#RANK1
Rumble · Top
6 / 5 / 12
54.5% KP
26,535
25.3% share
13,299g
217 CS · 7.2/m
Exo#Agony
Talon · Jungle
3 / 8 / 10
39.4% KP
13,906
13.3% share
10,908g
172 CS · 5.7/m
Only Spatula#999
Vex · Mid
10 / 3 / 7
51.5% KP
24,114
23% share
13,335g
211 CS · 7/m
shufu#222
Zeri · ADC
12 / 5 / 18
90.9% KP
33,283
31.7% share
18,309g
296 CS · 9.8/m
KAARAX#7777
Lulu · Support
2 / 3 / 24
78.8% KP
7,034
6.7% share
10,070g
25 CS · 0.8/m
Red side
DefeatFutureNostalgia#GRE
Fizz · Top
6 / 6 / 1
29.2% KP
17,042
20.4% share
12,614g
235 CS · 7.8/m
bipolar#asd
Viego · Jungle
11 / 7 / 3
58.3% KP
15,357
18.4% share
15,346g
232 CS · 7.7/m
SORS EST PARATUS#VISUM
Miss Fortune · Mid
3 / 2 / 6
37.5% KP
21,466
25.7% share
14,026g
338 CS · 11.2/m
LOCKED TF IN#6802
Aphelios · ADC
2 / 9 / 8
41.7% KP
23,136
27.7% share
13,033g
279 CS · 9.2/m
i will engage#aura
Thresh · Support
2 / 10 / 10
50% KP
6,623
7.9% share
8,557g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
