Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Summoner's Rift · 114 days ago
3 / 9 / 0
K / D / A
18.8%
Kill participation
491.5
Damage / min
14,285g
440.4 gold / min
27
9 placed · 5 cleared
222
6.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFutureNostalgia#GRE
Camille · Top
5 / 9 / 3
50% KP
24,016
25.1% share
14,952g
243 CS · 7.5/m
bipolar#asd
Elise · Jungle
5 / 6 / 4
56.3% KP
17,221
18% share
13,786g
238 CS · 7.3/m
SORS EST PARATUS#VISUM
Gangplank · Mid
3 / 9 / 0
18.8% KP
15,940
16.7% share
14,285g
222 CS · 6.8/m
LOCKED TF IN#6802
Ashe · ADC
3 / 7 / 7
62.5% KP
28,633
29.9% share
14,815g
266 CS · 8.2/m
i will engage#aura
Seraphine · Support
0 / 6 / 12
75% KP
9,886
10.3% share
9,227g
41 CS · 1.3/m
Red side
Victorykimochi warui#気持ち悪い
Ambessa · Top
6 / 4 / 8
37.8% KP
28,919
22.1% share
14,928g
303 CS · 9.3/m
lowmotion algae#ZTMY
Sylas · Jungle
19 / 2 / 8
73% KP
39,478
30.2% share
18,616g
231 CS · 7.1/m
rrr#ym1
Syndra · Mid
9 / 3 / 12
56.8% KP
37,434
28.7% share
16,701g
271 CS · 8.4/m
Zenar#EUWG2
Sivir · ADC
3 / 4 / 10
35.1% KP
16,307
12.5% share
14,998g
270 CS · 8.3/m
Chrislai#EUW
Karma · Support
0 / 3 / 20
54.1% KP
8,422
6.5% share
9,393g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
