Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 114 days ago
4 / 5 / 8
K / D / A
42.9%
Kill participation
921.7
Damage / min
15,131g
480.1 gold / min
29
12 placed · 1 cleared
272
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNero#Lord
Locke · Top
8 / 9 / 3
39.3% KP
18,583
15.2% share
12,444g
199 CS · 6.3/m
NukerFTW#EUW
Elise · Jungle
5 / 5 / 11
57.1% KP
22,447
18.4% share
13,182g
211 CS · 6.7/m
zng zng zng#11111
Quinn · Mid
8 / 9 / 10
64.3% KP
37,732
30.9% share
12,732g
210 CS · 6.7/m
SORS EST PARATUS#VISUM
Varus · ADC
4 / 5 / 8
42.9% KP
29,050
23.8% share
15,131g
272 CS · 8.6/m
white enderman#nihao
Qiyana · Support
3 / 9 / 4
25% KP
14,426
11.8% share
8,874g
58 CS · 1.8/m
Red side
VictoryUnrivaled#SH1R0
Talon · Top
9 / 3 / 9
48.6% KP
24,950
20.8% share
15,046g
233 CS · 7.4/m
Agurin#DND
Diana · Jungle
6 / 6 / 13
51.4% KP
33,261
27.7% share
15,684g
269 CS · 8.5/m
who is remnant#nenad
Irelia · Mid
15 / 8 / 4
51.4% KP
31,693
26.4% share
17,832g
241 CS · 7.6/m
Krisimaru#EUW
Hwei · ADC
7 / 2 / 12
51.4% KP
24,342
20.3% share
13,336g
190 CS · 6/m
Ekko the Neeko#EUW
Thresh · Support
0 / 9 / 19
51.4% KP
5,848
4.9% share
8,701g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
