Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 113 days ago
7 / 2 / 5
K / D / A
46.2%
Kill participation
967.2
Damage / min
11,846g
483.2 gold / min
24
9 placed · 2 cleared
217
8.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJONH DO#KISS
Varus · Top
1 / 9 / 3
23.5% KP
9,669
14% share
7,788g
171 CS · 7/m
BanaBeer#EUW2
Aatrox · Jungle
2 / 4 / 6
47.1% KP
7,599
11% share
9,381g
172 CS · 7/m
twtv CruncyWM#WHITE
Xin Zhao · Mid
5 / 3 / 4
52.9% KP
19,001
27.6% share
10,226g
189 CS · 7.7/m
Annie IRL#Annie
Annie · ADC
4 / 6 / 6
58.8% KP
15,901
23.1% share
10,282g
191 CS · 7.8/m
Carry#99975
Senna · Support
5 / 4 / 6
64.7% KP
16,684
24.2% share
9,156g
38 CS · 1.5/m
Red side
VictoryMr useful#361
Olaf · Top
8 / 4 / 3
42.3% KP
18,905
22% share
11,953g
203 CS · 8.3/m
Kiki#MATES
Viego · Jungle
6 / 3 / 5
42.3% KP
9,420
11% share
10,667g
166 CS · 6.8/m
SORS EST PARATUS#VISUM
Galio · Mid
7 / 2 / 5
46.2% KP
23,713
27.6% share
11,846g
217 CS · 8.9/m
2eveu#CNNO1
Ezreal · ADC
4 / 2 / 11
57.7% KP
23,937
27.9% share
12,356g
208 CS · 8.5/m
LiL TommyG#EUW
Bard · Support
1 / 6 / 13
53.8% KP
9,955
11.6% share
7,791g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
