Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 112 days ago
3 / 7 / 2
K / D / A
38.5%
Kill participation
718.7
Damage / min
12,030g
451.1 gold / min
21
10 placed · 1 cleared
237
8.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryiwanan#7596
Naafiri · Top
7 / 1 / 5
44.4% KP
25,284
25.5% share
14,469g
266 CS · 10/m
Agurin#DND
Wukong · Jungle
10 / 5 / 7
63% KP
29,028
29.2% share
13,695g
213 CS · 8/m
twtv laabuk#0124
Orianna · Mid
2 / 0 / 10
44.4% KP
17,659
17.8% share
10,273g
217 CS · 8.1/m
HLT Inugami#loser
Yasuo · ADC
8 / 2 / 7
55.6% KP
19,283
19.4% share
13,705g
217 CS · 8.1/m
Poro with Cookie#EUW
Nami · Support
0 / 5 / 16
59.3% KP
8,036
8.1% share
7,481g
14 CS · 0.5/m
Red side
DefeatSORS EST PARATUS#VISUM
Yone · Top
3 / 7 / 2
38.5% KP
19,164
24.8% share
12,030g
237 CS · 8.9/m
Michiel deRuyter#NLNLN
Xin Zhao · Jungle
2 / 6 / 3
38.5% KP
11,253
14.6% share
8,879g
169 CS · 6.3/m
makaynch#0404
Locke · Mid
5 / 4 / 1
46.2% KP
16,611
21.5% share
10,508g
203 CS · 7.6/m
ttv ronaldoo#1234
Senna · ADC
3 / 5 / 4
53.8% KP
19,837
25.7% share
11,142g
212 CS · 8/m
race my mind#drake
Nidalee · Support
0 / 5 / 11
84.6% KP
10,378
13.4% share
7,403g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
