Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 112 days ago
8 / 6 / 4
K / D / A
50%
Kill participation
907.2
Damage / min
15,529g
524.3 gold / min
20
11 placed · 1 cleared
259
8.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV OnlySpatula#999
Viego · Top
6 / 6 / 6
27.9% KP
25,403
18.4% share
14,001g
235 CS · 7.9/m
Agurin#DND
Wukong · Jungle
6 / 9 / 12
41.9% KP
21,897
15.8% share
14,707g
243 CS · 8.2/m
lightcat#ROU
Locke · Mid
21 / 2 / 6
62.8% KP
47,385
34.3% share
17,470g
209 CS · 7.1/m
Map Enjoyer#EU4
Kai'Sa · ADC
10 / 3 / 12
51.2% KP
32,986
23.8% share
17,464g
253 CS · 8.5/m
anteno#PT1
Leona · Support
0 / 4 / 25
58.1% KP
10,669
7.7% share
9,297g
20 CS · 0.7/m
Red side
DefeatPo Gap#EUW
Renekton · Top
5 / 8 / 4
37.5% KP
27,611
23.4% share
11,916g
228 CS · 7.7/m
Call me Izo#igi
Aatrox · Jungle
5 / 8 / 7
50% KP
18,169
15.4% share
11,619g
187 CS · 6.3/m
Sez#arina
Katarina · Mid
1 / 10 / 8
37.5% KP
23,005
19.5% share
10,052g
208 CS · 7/m
SORS EST PARATUS#VISUM
Mel · ADC
8 / 6 / 4
50% KP
26,867
22.7% share
15,529g
259 CS · 8.7/m
Annie IRL#Annie
Annie · Support
5 / 11 / 11
66.7% KP
22,448
19% share
9,087g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
