Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 112 days ago
7 / 8 / 7
K / D / A
41.2%
Kill participation
789.4
Damage / min
14,128g
532.1 gold / min
19
8 placed · 3 cleared
216
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
1 / 6 / 7
30.8% KP
10,835
11.7% share
9,233g
194 CS · 7.3/m
Kiki#MATES
Zyra · Jungle
11 / 7 / 5
61.5% KP
29,574
31.8% share
13,197g
179 CS · 6.7/m
zng zng zng#11111
Quinn · Mid
9 / 7 / 6
57.7% KP
27,759
29.9% share
12,717g
211 CS · 7.9/m
pew#shot
Yasuo · ADC
3 / 9 / 8
42.3% KP
16,339
17.6% share
9,626g
172 CS · 6.5/m
kda player123#ffs
Rakan · Support
2 / 6 / 17
73.1% KP
8,444
9.1% share
8,502g
33 CS · 1.2/m
Red side
VictoryKingslayer#world
Rumble · Top
7 / 4 / 3
29.4% KP
24,777
23.8% share
13,919g
239 CS · 9/m
Michiel deRuyter#NLNLN
Qiyana · Jungle
9 / 4 / 9
52.9% KP
21,976
21.1% share
15,993g
244 CS · 9.2/m
azur et asmar#paix
Vladimir · Mid
8 / 4 / 4
35.3% KP
22,169
21.3% share
13,140g
231 CS · 8.7/m
SORS EST PARATUS#VISUM
Lucian · ADC
7 / 8 / 7
41.2% KP
20,959
20.1% share
14,128g
216 CS · 8.1/m
Myrtus#P38
Lissandra · Support
3 / 6 / 17
58.8% KP
14,206
13.6% share
9,882g
52 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
