Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 111 days ago
9 / 12 / 13
K / D / A
66.7%
Kill participation
875.2
Damage / min
13,107g
402.5 gold / min
105
46 placed · 11 cleared
50
1.5 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Rumble · Top
7 / 8 / 7
42.4% KP
25,233
20.1% share
13,530g
218 CS · 6.7/m
twtv pcelicalol#twtv
Shaco · Jungle
7 / 8 / 10
51.5% KP
31,883
25.4% share
13,923g
205 CS · 6.3/m
SanPone#luigi
Syndra · Mid
3 / 9 / 8
33.3% KP
16,901
13.5% share
11,816g
240 CS · 7.4/m
Arthur Leywin#001
Varus · ADC
7 / 7 / 9
48.5% KP
23,113
18.4% share
16,026g
256 CS · 7.9/m
SORS EST PARATUS#VISUM
Pantheon · Support
9 / 12 / 13
66.7% KP
28,503
22.7% share
13,107g
50 CS · 1.5/m
Red side
VictoryDzu#00000
Yasuo · Top
8 / 5 / 4
27.3% KP
18,006
13% share
14,101g
242 CS · 7.4/m
Rhilech#15105
Lee Sin · Jungle
12 / 7 / 11
52.3% KP
33,524
24.3% share
17,095g
253 CS · 7.8/m
Infinity#5365
Viktor · Mid
9 / 7 / 13
50% KP
41,463
30% share
15,754g
256 CS · 7.9/m
niezły yeti pl#hui
Ezreal · ADC
9 / 9 / 10
43.2% KP
33,807
24.5% share
16,079g
213 CS · 6.5/m
Kite Machine#2015
Bard · Support
6 / 5 / 19
56.8% KP
11,359
8.2% share
11,655g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
