Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 111 days ago
4 / 6 / 12
K / D / A
47.1%
Kill participation
560.1
Damage / min
9,379g
306.3 gold / min
98
47 placed · 8 cleared
39
1.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHaster#EUWz
Xin Zhao · Top
5 / 12 / 5
29.4% KP
19,792
19.9% share
10,703g
181 CS · 5.9/m
97S444#40312
Rengar · Jungle
12 / 7 / 5
50% KP
23,986
24.2% share
17,361g
258 CS · 8.4/m
nothing exists#CN1
Akali · Mid
7 / 5 / 5
35.3% KP
21,602
21.8% share
12,696g
232 CS · 7.6/m
RiverSanzu#Clean
Draven · ADC
6 / 8 / 8
41.2% KP
16,712
16.8% share
15,086g
221 CS · 7.2/m
SORS EST PARATUS#VISUM
Pantheon · Support
4 / 6 / 12
47.1% KP
17,147
17.3% share
9,379g
39 CS · 1.3/m
Red side
Victoryyone atp#yone
Yone · Top
14 / 5 / 5
50% KP
40,527
28.5% share
17,277g
273 CS · 8.9/m
Serenity#2551
Shaco · Jungle
13 / 4 / 8
55.3% KP
33,903
23.8% share
15,622g
219 CS · 7.2/m
Nano#AFW
Lissandra · Mid
5 / 7 / 15
52.6% KP
33,193
23.3% share
12,871g
239 CS · 7.8/m
DIM demonadc#TOMSK
Jhin · ADC
5 / 10 / 13
47.4% KP
21,243
14.9% share
13,610g
177 CS · 5.8/m
Captain IrilKi#EUW
Nautilus · Support
1 / 8 / 18
50% KP
13,426
9.4% share
9,184g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
