Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 111 days ago
9 / 7 / 2
K / D / A
61.1%
Kill participation
840.1
Damage / min
12,952g
478.8 gold / min
22
10 placed · 1 cleared
190
7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBARBIEPENECORTO#CAPRA
Ornn · Top
0 / 4 / 3
16.7% KP
8,567
12.2% share
7,815g
198 CS · 7.3/m
elramir#3161
Kha'Zix · Jungle
5 / 9 / 3
44.4% KP
15,184
21.5% share
11,017g
188 CS · 7/m
SORS EST PARATUS#VISUM
Locke · Mid
9 / 7 / 2
61.1% KP
22,726
32.2% share
12,952g
190 CS · 7/m
PXS Shy Carry#2026
Jhin · ADC
4 / 3 / 8
66.7% KP
19,231
27.3% share
12,863g
260 CS · 9.6/m
Godsbrother#EUW
Blitzcrank · Support
0 / 8 / 5
27.8% KP
4,798
6.8% share
6,350g
39 CS · 1.4/m
Red side
VictoryIsoMS#URGOT
Urgot · Top
4 / 1 / 3
22.6% KP
18,524
17.4% share
10,912g
205 CS · 7.6/m
wakai wikis#emy
Graves · Jungle
8 / 3 / 11
61.3% KP
28,225
26.6% share
15,324g
260 CS · 9.6/m
Nano#AFW
Akali · Mid
14 / 2 / 6
64.5% KP
31,066
29.3% share
14,588g
236 CS · 8.7/m
Rocks D Xebec#91919
Ziggs · ADC
1 / 7 / 7
25.8% KP
15,260
14.4% share
11,590g
220 CS · 8.1/m
Roubaix Spawner#LDH
Ekko · Support
4 / 5 / 9
41.9% KP
13,080
12.3% share
8,497g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
