Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 111 days ago
7 / 4 / 4
K / D / A
52.4%
Kill participation
750.6
Damage / min
11,541g
423.8 gold / min
21
6 placed · 3 cleared
205
7.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory佳佳晔#UwU
Kalista · Top
5 / 5 / 5
32.3% KP
12,882
13.1% share
13,275g
273 CS · 10/m
Spear Shot#1111
Pantheon · Jungle
2 / 4 / 14
51.6% KP
10,234
10.4% share
10,463g
189 CS · 6.9/m
zwaker#T1WIN
Mel · Mid
9 / 2 / 5
45.2% KP
25,742
26.2% share
12,402g
235 CS · 8.6/m
TUEUR A GAGES#2005
Zeri · ADC
12 / 7 / 14
83.9% KP
32,044
32.7% share
17,250g
240 CS · 8.8/m
Gonski#GAF
Lux · Support
3 / 3 / 22
80.6% KP
17,200
17.5% share
9,638g
27 CS · 1/m
Red side
DefeatSORS EST PARATUS#VISUM
Malphite · Top
7 / 4 / 4
52.4% KP
20,442
33.3% share
11,541g
205 CS · 7.5/m
Stormzzzze#SSJ2
Ekko · Jungle
9 / 3 / 3
57.1% KP
15,122
24.7% share
12,959g
191 CS · 7/m
Po Gap#EUW
Yone · Mid
2 / 4 / 4
28.6% KP
10,379
16.9% share
10,755g
275 CS · 10.1/m
Ludwick#1337
Kai'Sa · ADC
2 / 8 / 7
42.9% KP
9,407
15.3% share
11,198g
222 CS · 8.2/m
ande934g#9999
Nautilus · Support
1 / 12 / 9
47.6% KP
5,977
9.7% share
7,050g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
