Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 111 days ago
1 / 2 / 4
K / D / A
50%
Kill participation
332.3
Damage / min
9,907g
415.1 gold / min
18
7 placed · 3 cleared
241
10.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIntAcc999#EUW
Ambessa · Top
8 / 3 / 8
48.5% KP
28,630
27.1% share
11,193g
183 CS · 7.7/m
NattyNatt#2005
Rengar · Jungle
9 / 1 / 8
51.5% KP
22,916
21.7% share
13,480g
237 CS · 9.9/m
Twitch Six10lol#Six7
Syndra · Mid
5 / 2 / 7
36.4% KP
23,792
22.5% share
12,584g
270 CS · 11.3/m
TwTv LadicusVibe#Vayne
Xerath · ADC
7 / 4 / 11
54.5% KP
20,475
19.4% share
12,142g
200 CS · 8.4/m
Greed#1031
Maokai · Support
4 / 0 / 17
63.6% KP
9,711
9.2% share
8,208g
18 CS · 0.8/m
Red side
DefeatEnrico Kanciano#420
Irelia · Top
4 / 7 / 1
50% KP
17,645
31% share
10,432g
199 CS · 8.3/m
TWTV DETDERT#12MAJ
Sylas · Jungle
4 / 10 / 2
60% KP
15,177
26.6% share
8,508g
111 CS · 4.7/m
SORS EST PARATUS#VISUM
Ryze · Mid
1 / 2 / 4
50% KP
7,930
13.9% share
9,907g
241 CS · 10.1/m
Serenity#2551
Sion · ADC
0 / 7 / 5
50% KP
9,005
15.8% share
8,530g
189 CS · 7.9/m
Zanzarah#1996
Nautilus · Support
1 / 7 / 5
60% KP
7,212
12.7% share
5,761g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
