Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 111 days ago
1 / 8 / 3
K / D / A
15.4%
Kill participation
675.3
Damage / min
8,267g
372.1 gold / min
19
7 placed · 4 cleared
169
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Garen · Top
0 / 8 / 0
0% KP
7,521
13.2% share
6,709g
162 CS · 7.3/m
Divine#real7
Karthus · Jungle
4 / 6 / 3
46.7% KP
16,851
29.5% share
8,712g
169 CS · 7.6/m
PLOW KerZes#EUW
Ahri · Mid
2 / 5 / 5
46.7% KP
9,466
16.6% share
8,379g
194 CS · 8.7/m
Menaceson#Tanja
Jhin · ADC
4 / 3 / 8
80% KP
12,451
21.8% share
9,834g
168 CS · 7.6/m
INFLATEDPawełek#INFL
Karma · Support
5 / 4 / 6
73.3% KP
10,809
18.9% share
7,238g
40 CS · 1.8/m
Red side
VictoryMedøuze#EUW
Darius · Top
7 / 0 / 1
30.8% KP
12,559
18.5% share
10,301g
188 CS · 8.5/m
Serenity#2551
Shaco · Jungle
6 / 4 / 6
46.2% KP
9,587
14.1% share
10,888g
193 CS · 8.7/m
Harbo#000
Syndra · Mid
12 / 1 / 3
57.7% KP
27,052
39.8% share
12,586g
222 CS · 10/m
SORS EST PARATUS#VISUM
Lucian · ADC
1 / 8 / 3
15.4% KP
15,003
22.1% share
8,267g
169 CS · 7.6/m
Dekap#EUW
Milio · Support
0 / 2 / 13
50% KP
3,819
5.6% share
6,477g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
