Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 111 days ago
12 / 8 / 2
K / D / A
70%
Kill participation
931.6
Damage / min
13,301g
507.7 gold / min
17
1 placed · 3 cleared
172
6.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDeleOmneSanctum#Nihil
Kled · Top
2 / 7 / 2
20% KP
14,782
16.3% share
9,346g
174 CS · 6.6/m
SORS EST PARATUS#VISUM
Locke · Jungle
12 / 8 / 2
70% KP
24,409
26.9% share
13,301g
172 CS · 6.6/m
ロシナンテ#Crzn
Yone · Mid
4 / 10 / 2
30% KP
26,194
28.8% share
10,463g
195 CS · 7.4/m
Évangelyne#BELGE
Ashe · ADC
2 / 7 / 8
50% KP
17,926
19.7% share
10,286g
184 CS · 7/m
lpl dna#12103
Rakan · Support
0 / 8 / 12
60% KP
7,489
8.2% share
6,786g
21 CS · 0.8/m
Red side
VictorySpoodersussi#1352
Vayne · Top
8 / 4 / 6
35% KP
25,209
19.8% share
14,058g
238 CS · 9.1/m
AitchAre#6767
Aatrox · Jungle
11 / 1 / 10
52.5% KP
35,210
27.7% share
14,450g
211 CS · 8.1/m
Purrzy#EUW
Akali · Mid
8 / 5 / 7
37.5% KP
25,425
20% share
11,834g
165 CS · 6.3/m
Inmaculado#Guess
Seraphine · ADC
2 / 7 / 19
52.5% KP
19,630
15.4% share
13,489g
202 CS · 7.7/m
Passed Pawn#EUW2
Pyke · Support
11 / 3 / 14
62.5% KP
21,698
17.1% share
12,117g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
