Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 110 days ago
5 / 3 / 4
K / D / A
34.6%
Kill participation
841.3
Damage / min
16,656g
477.5 gold / min
34
7 placed · 6 cleared
362
10.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMigas#KWG
Shen · Top
2 / 6 / 19
50% KP
16,442
11.9% share
11,125g
161 CS · 4.6/m
ツ ツ ツ ツ ツ ツ ツ ツ#10231
Locke · Jungle
23 / 3 / 10
78.6% KP
45,792
33.2% share
20,774g
297 CS · 8.5/m
Smietanek#CHOOM
Ekko · Mid
10 / 3 / 11
50% KP
37,576
27.3% share
17,027g
289 CS · 8.3/m
Ludwick#1337
Kai'Sa · ADC
7 / 5 / 8
35.7% KP
27,160
19.7% share
17,910g
301 CS · 8.6/m
vierfuenfkonzept#upsgg
Poppy · Support
0 / 9 / 19
45.2% KP
10,821
7.9% share
9,675g
33 CS · 0.9/m
Red side
Defeatdisappointment#CHALL
Varus · Top
6 / 9 / 5
42.3% KP
30,159
23.3% share
13,975g
217 CS · 6.2/m
Thorizal#FR1
Diana · Jungle
7 / 11 / 11
69.2% KP
28,718
22.2% share
13,767g
211 CS · 6/m
SORS EST PARATUS#VISUM
Ahri · Mid
5 / 3 / 4
34.6% KP
29,348
22.7% share
16,656g
362 CS · 10.4/m
Phyroll#ART
Lux · ADC
8 / 9 / 8
61.5% KP
30,102
23.3% share
14,815g
238 CS · 6.8/m
Graph#STAR
Rell · Support
0 / 10 / 19
73.1% KP
11,058
8.5% share
9,491g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
