Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 110 days ago
20 / 2 / 5
K / D / A
73.5%
Kill participation
1,536.9
Damage / min
18,276g
580.2 gold / min
30
9 placed · 4 cleared
270
8.6 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHobbi#123
Anivia · Top
3 / 0 / 15
52.9% KP
33,702
25.5% share
14,584g
265 CS · 8.4/m
Lozux#xdd
Bel'Veth · Jungle
7 / 4 / 3
29.4% KP
9,891
7.5% share
16,452g
322 CS · 10.2/m
SORS EST PARATUS#VISUM
Locke · Mid
20 / 2 / 5
73.5% KP
48,412
36.6% share
18,276g
270 CS · 8.6/m
Noyea#1337
Twitch · ADC
3 / 7 / 11
41.2% KP
19,347
14.6% share
13,126g
206 CS · 6.5/m
KappaChungiLungi#DELUX
Annie · Support
1 / 12 / 17
52.9% KP
20,803
15.7% share
10,569g
33 CS · 1/m
Red side
DefeatGASSY#TROLL
Singed · Top
4 / 4 / 5
36% KP
13,750
13.2% share
11,501g
224 CS · 7.1/m
SHE CHALLENGER#EUW9
Fiddlesticks · Jungle
8 / 6 / 6
56% KP
24,909
24% share
11,629g
185 CS · 5.9/m
fubgun#exile
Tristana · Mid
5 / 10 / 4
36% KP
28,501
27.4% share
15,031g
296 CS · 9.4/m
Jumbo Jambo#EU1
Smolder · ADC
6 / 7 / 5
44% KP
26,168
25.2% share
11,776g
240 CS · 7.6/m
SpatialAwareness#macro
Janna · Support
2 / 7 / 13
60% KP
10,576
10.2% share
9,165g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
