Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 110 days ago
5 / 10 / 14
K / D / A
43.2%
Kill participation
600.6
Damage / min
13,433g
348.3 gold / min
181
71 placed · 23 cleared
40
1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLesbian princess#UwU
Singed · Top
4 / 10 / 21
62.5% KP
53,732
30.7% share
14,596g
298 CS · 7.7/m
rar uwu meow#meow
Talon · Jungle
13 / 10 / 13
65% KP
43,059
24.6% share
18,944g
256 CS · 6.6/m
ZYB WAO#0000
Locke · Mid
16 / 11 / 5
52.5% KP
38,997
22.3% share
18,056g
205 CS · 5.3/m
getogetogeto#EUW
Sivir · ADC
4 / 8 / 21
62.5% KP
28,870
16.5% share
19,637g
381 CS · 9.9/m
createur de tana#92i
Lulu · Support
3 / 5 / 27
75% KP
10,321
5.9% share
11,537g
42 CS · 1.1/m
Red side
VictoryBuntaro Mori#333
Olaf · Top
10 / 7 / 12
50% KP
39,418
20.5% share
18,148g
287 CS · 7.4/m
Tamudor#RCDE
Viego · Jungle
10 / 10 / 12
50% KP
26,765
13.9% share
16,604g
249 CS · 6.5/m
Sez#arina
Katarina · Mid
15 / 8 / 8
52.3% KP
57,940
30.2% share
20,923g
319 CS · 8.3/m
Sjurdt#EUW
Hwei · ADC
4 / 5 / 17
47.7% KP
44,745
23.3% share
20,444g
326 CS · 8.5/m
SORS EST PARATUS#VISUM
Pyke · Support
5 / 10 / 14
43.2% KP
23,162
12.1% share
13,433g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
