Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 110 days ago
7 / 5 / 14
K / D / A
61.8%
Kill participation
1,009.2
Damage / min
17,524g
517.7 gold / min
34
13 placed · 3 cleared
340
10 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLT Inugami#loser
Yone · Top
3 / 8 / 5
23.5% KP
21,355
14.3% share
13,476g
263 CS · 7.8/m
MadScientist#TTV
Shaco · Jungle
6 / 4 / 12
52.9% KP
26,945
18% share
14,366g
205 CS · 6.1/m
SORS EST PARATUS#VISUM
Syndra · Mid
7 / 5 / 14
61.8% KP
34,163
22.8% share
17,524g
340 CS · 10/m
FNC Upset#0308
Kai'Sa · ADC
16 / 5 / 8
70.6% KP
56,991
38.1% share
24,069g
311 CS · 9.2/m
kda player123#ffs
Nautilus · Support
2 / 9 / 21
67.6% KP
10,094
6.7% share
10,197g
17 CS · 0.5/m
Red side
DefeatAbner#EUW0
Malphite · Top
2 / 7 / 9
35.5% KP
19,561
15.5% share
11,481g
238 CS · 7/m
TTV Guli#00000
Vi · Jungle
10 / 5 / 10
64.5% KP
25,186
20% share
17,767g
271 CS · 8/m
qeqweasf#asdf
Hwei · Mid
11 / 7 / 8
61.3% KP
39,031
31% share
15,900g
303 CS · 9/m
TTV LELOUUCH#zerg
Ezreal · ADC
5 / 9 / 5
32.3% KP
24,426
19.4% share
14,265g
257 CS · 7.6/m
INFLATEDPawełek#INFL
Karma · Support
3 / 6 / 18
67.7% KP
17,884
14.2% share
11,258g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
