Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 110 days ago
12 / 4 / 6
K / D / A
58.1%
Kill participation
876.9
Damage / min
19,825g
580 gold / min
30
8 placed · 6 cleared
286
8.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Locke · Top
12 / 4 / 6
58.1% KP
29,975
20.6% share
19,825g
286 CS · 8.4/m
Kraken#Abuse
Lee Sin · Jungle
6 / 7 / 13
61.3% KP
26,809
18.4% share
13,932g
226 CS · 6.6/m
TwTv LadicusVibe#Vayne
Vayne · Mid
11 / 7 / 5
51.6% KP
44,202
30.4% share
15,968g
277 CS · 8.1/m
TwTv NemonFly#guppy
Zyra · ADC
2 / 6 / 14
51.6% KP
35,633
24.5% share
14,171g
261 CS · 7.6/m
No Comeback#FF15
Thresh · Support
0 / 7 / 13
41.9% KP
8,745
6% share
8,781g
25 CS · 0.7/m
Red side
VictoryInfinity#5365
Ornn · Top
0 / 6 / 14
45.2% KP
17,576
14.8% share
10,894g
221 CS · 6.5/m
Souuuuf#BUH
Sylas · Jungle
6 / 5 / 17
74.2% KP
17,825
15% share
15,914g
245 CS · 7.2/m
Schmuseyone#BZZ
Yone · Mid
13 / 5 / 11
77.4% KP
48,233
40.6% share
18,544g
309 CS · 9/m
kappachungus#won
Samira · ADC
8 / 5 / 12
64.5% KP
25,584
21.6% share
19,578g
308 CS · 9/m
Ezi4Fun#EUW
Alistar · Support
4 / 10 / 14
58.1% KP
9,498
8% share
9,904g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
