Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 110 days ago
3 / 1 / 3
K / D / A
21.4%
Kill participation
648.1
Damage / min
11,021g
429.4 gold / min
27
10 placed · 5 cleared
269
10.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Ambessa · Top
3 / 1 / 3
21.4% KP
16,635
17.9% share
11,021g
269 CS · 10.5/m
NattyNatt#2005
Dr. Mundo · Jungle
7 / 3 / 13
71.4% KP
20,748
22.3% share
13,489g
216 CS · 8.4/m
yebit#haha
Syndra · Mid
6 / 5 / 6
42.9% KP
19,440
20.9% share
12,302g
232 CS · 9/m
JırenMid#EUW
Vel'Koz · ADC
9 / 11 / 9
64.3% KP
24,217
26% share
12,185g
177 CS · 6.9/m
alvarooo#000
Skarner · Support
3 / 10 / 17
71.4% KP
12,050
12.9% share
8,842g
23 CS · 0.9/m
Red side
DefeatTWTV REVERTCRIT#WASD
Rengar · Top
1 / 5 / 4
17.2% KP
12,949
12.1% share
8,322g
188 CS · 7.3/m
race my mind#drake
Lee Sin · Jungle
7 / 6 / 9
55.2% KP
22,565
21% share
10,505g
172 CS · 6.7/m
zwaker#T1WIN
Mel · Mid
13 / 3 / 2
51.7% KP
28,746
26.8% share
11,745g
204 CS · 7.9/m
ttv ronaldoo#1234
Kai'Sa · ADC
7 / 6 / 9
55.2% KP
35,385
33% share
13,531g
204 CS · 7.9/m
Stendinho 10#lrd
Thresh · Support
1 / 8 / 16
58.6% KP
7,738
7.2% share
7,496g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
