Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 109 days ago
4 / 2 / 5
K / D / A
37.5%
Kill participation
780.2
Damage / min
19,481g
478.1 gold / min
69
14 placed · 16 cleared
405
9.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYasuicidePT#EUW
Cho'Gath · Top
3 / 3 / 3
42.9% KP
25,787
21.8% share
13,909g
272 CS · 6.7/m
Copycat#fou
Wukong · Jungle
5 / 5 / 4
64.3% KP
24,586
20.8% share
16,756g
316 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
4 / 4 / 4
57.1% KP
34,538
29.2% share
15,302g
335 CS · 8.2/m
Melljo#4562
Kalista · ADC
1 / 8 / 4
35.7% KP
24,536
20.8% share
16,751g
376 CS · 9.2/m
Elder God Heavy#5954
Janna · Support
1 / 4 / 12
92.9% KP
8,681
7.3% share
10,216g
34 CS · 0.8/m
Red side
VictorySORS EST PARATUS#VISUM
Renekton · Top
4 / 2 / 5
37.5% KP
31,793
23.8% share
19,481g
405 CS · 9.9/m
positive guy#help
Jayce · Jungle
10 / 1 / 10
83.3% KP
48,206
36.1% share
20,572g
292 CS · 7.2/m
mage player#000
Galio · Mid
7 / 3 / 11
75% KP
31,829
23.8% share
17,159g
344 CS · 8.4/m
HighintheSky#EUW
Singed · ADC
2 / 6 / 14
66.7% KP
16,812
12.6% share
16,942g
324 CS · 8/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 2 / 21
91.7% KP
4,974
3.7% share
11,829g
68 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
