Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 108 days ago
4 / 5 / 11
K / D / A
50%
Kill participation
724.8
Damage / min
16,656g
510.7 gold / min
27
11 placed · 5 cleared
311
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHamudis#JGL
Dr. Mundo · Top
2 / 7 / 2
23.5% KP
16,791
20.8% share
11,707g
261 CS · 8/m
Theocacs#EUW
Viego · Jungle
9 / 6 / 5
82.4% KP
23,871
29.6% share
14,297g
201 CS · 6.2/m
Souuuuf#BUH
Aurora · Mid
2 / 7 / 4
35.3% KP
15,055
18.6% share
12,494g
255 CS · 7.8/m
før vi går hjem#ykey
Senna · ADC
1 / 6 / 5
35.3% KP
17,253
21.4% share
13,313g
294 CS · 9/m
SpatialAwareness#macro
Janna · Support
3 / 4 / 4
41.2% KP
7,804
9.7% share
9,035g
42 CS · 1.3/m
Red side
VictoryTWTV DETDERT#12MAJ
Vayne · Top
10 / 5 / 2
40% KP
47,031
33.2% share
15,232g
251 CS · 7.7/m
MadScientist#TTV
Shaco · Jungle
10 / 1 / 8
60% KP
32,043
22.6% share
17,379g
280 CS · 8.6/m
SORS EST PARATUS#VISUM
Syndra · Mid
4 / 5 / 11
50% KP
23,639
16.7% share
16,656g
311 CS · 9.5/m
Abner#EUW0
Tristana · ADC
4 / 1 / 5
30% KP
28,568
20.1% share
16,891g
309 CS · 9.5/m
Passed Pawn#EUW2
Pyke · Support
2 / 5 / 10
40% KP
10,504
7.4% share
10,607g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
