Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 108 days ago
15 / 1 / 4
K / D / A
59.4%
Kill participation
1,231.2
Damage / min
13,273g
562.4 gold / min
23
6 placed · 2 cleared
191
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrexy#EUWES
Nasus · Top
4 / 3 / 13
53.1% KP
23,699
23.1% share
10,891g
191 CS · 8.1/m
Sanjaya z Lehii#JSM
Quinn · Jungle
5 / 5 / 12
53.1% KP
21,276
20.8% share
12,068g
199 CS · 8.4/m
SORS EST PARATUS#VISUM
Locke · Mid
15 / 1 / 4
59.4% KP
29,057
28.3% share
13,273g
191 CS · 8.1/m
SLENDOOOO#DAC
Draven · ADC
8 / 8 / 3
34.4% KP
22,015
21.5% share
14,241g
194 CS · 8.2/m
WiIIyrex Fanboy#EUW
Thresh · Support
0 / 1 / 21
65.6% KP
6,471
6.3% share
7,198g
36 CS · 1.5/m
Red side
DefeatCrankxxx#0505
Renekton · Top
4 / 7 / 0
22.2% KP
26,419
31.1% share
10,152g
210 CS · 8.9/m
Judgement#CN1
Nidalee · Jungle
2 / 7 / 4
33.3% KP
11,225
13.2% share
8,425g
144 CS · 6.1/m
GASSY#TROLL
Singed · Mid
7 / 8 / 3
55.6% KP
20,811
24.5% share
9,529g
156 CS · 6.6/m
chasing ghosts#1314
Senna · ADC
4 / 5 / 7
61.1% KP
19,016
22.4% share
10,343g
163 CS · 6.9/m
Dekap#EUW
Nautilus · Support
1 / 6 / 8
50% KP
7,610
8.9% share
6,308g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
