Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 107 days ago
0 / 4 / 5
K / D / A
25%
Kill participation
485.4
Damage / min
8,440g
376.8 gold / min
19
5 placed · 5 cleared
210
9.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatscenario#HH是么1
Ryze · Top
0 / 7 / 2
10% KP
15,220
21.7% share
7,543g
178 CS · 7.9/m
Kijo73#ZTC
Locke · Jungle
8 / 7 / 1
45% KP
12,066
17.2% share
10,788g
155 CS · 6.9/m
SORS EST PARATUS#VISUM
Galio · Mid
0 / 4 / 5
25% KP
10,874
15.5% share
8,440g
210 CS · 9.4/m
detdert adc acc#RANK1
Lucian · ADC
9 / 9 / 4
65% KP
21,554
30.8% share
11,640g
150 CS · 6.7/m
Expedition 28#0211
Nautilus · Support
3 / 12 / 9
60% KP
10,310
14.7% share
7,281g
22 CS · 1/m
Red side
VictorySeXnS#SeXnS
Renekton · Top
6 / 1 / 6
30.8% KP
17,148
19.3% share
11,119g
199 CS · 8.9/m
Szustki#666
Nunu & Willump · Jungle
13 / 2 / 13
66.7% KP
20,113
22.6% share
13,109g
172 CS · 7.7/m
twtv Peng04#NMIXX
Ahri · Mid
10 / 3 / 15
64.1% KP
27,075
30.4% share
11,512g
202 CS · 9/m
Faetski#Hera
Tristana · ADC
5 / 8 / 6
28.2% KP
12,885
14.5% share
12,977g
204 CS · 9.1/m
Traumtänzer#Mond
Senna · Support
5 / 6 / 21
66.7% KP
11,799
13.3% share
9,595g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
