Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 107 days ago
7 / 4 / 14
K / D / A
65.6%
Kill participation
1,032.9
Damage / min
16,542g
466 gold / min
26
12 placed · 3 cleared
343
9.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Jayce · Top
9 / 9 / 9
56.3% KP
42,468
28.1% share
16,562g
276 CS · 7.8/m
TWTV DETDERT#12MAJ
Graves · Jungle
5 / 7 / 11
50% KP
27,456
18.2% share
15,502g
272 CS · 7.7/m
SORS EST PARATUS#VISUM
Taliyah · Mid
7 / 4 / 14
65.6% KP
36,667
24.3% share
16,542g
343 CS · 9.7/m
twtv CruncyWM#WHITE
Sylas · ADC
5 / 7 / 10
46.9% KP
20,034
13.3% share
13,037g
201 CS · 5.7/m
Expedition 28#0211
Mel · Support
6 / 7 / 11
53.1% KP
24,487
16.2% share
13,562g
90 CS · 2.5/m
Red side
VictorySpear Shot#1111
Pantheon · Top
15 / 8 / 9
70.6% KP
45,868
34.3% share
18,809g
259 CS · 7.3/m
Agurin#DND
Wukong · Jungle
13 / 5 / 8
61.8% KP
34,049
25.5% share
18,960g
286 CS · 8.1/m
zwaker#T1WIN
Tristana · Mid
3 / 5 / 8
32.4% KP
23,932
17.9% share
17,628g
350 CS · 9.9/m
TwT#EUW
Seraphine · ADC
2 / 6 / 12
41.2% KP
17,687
13.2% share
13,039g
195 CS · 5.5/m
ShadowZerô#2805
Soraka · Support
1 / 8 / 16
50% KP
12,114
9.1% share
10,827g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
