Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 106 days ago
2 / 8 / 6
K / D / A
47.1%
Kill participation
593.4
Damage / min
10,934g
395.9 gold / min
29
9 placed · 8 cleared
262
9.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBuntaro Mori#333
Olaf · Top
3 / 4 / 5
19.5% KP
17,111
13.4% share
9,451g
166 CS · 6/m
emily#sheep
Graves · Jungle
12 / 4 / 12
58.5% KP
27,162
21.2% share
15,489g
245 CS · 8.9/m
Nitenroc#TTV
Zed · Mid
13 / 3 / 10
56.1% KP
35,619
27.9% share
17,878g
235 CS · 8.5/m
detdert adc acc#RANK1
Xerath · ADC
11 / 2 / 14
61% KP
32,948
25.8% share
15,300g
237 CS · 8.6/m
Carry#99975
Bard · Support
2 / 4 / 27
70.7% KP
14,996
11.7% share
9,869g
17 CS · 0.6/m
Red side
DefeatAatrox#GANK
Aatrox · Top
8 / 7 / 0
47.1% KP
21,192
26.4% share
12,174g
187 CS · 6.8/m
amikesiknemmulik#futom
Shaco · Jungle
5 / 7 / 5
58.8% KP
19,498
24.3% share
12,987g
187 CS · 6.8/m
SORS EST PARATUS#VISUM
Ryze · Mid
2 / 8 / 6
47.1% KP
16,388
20.4% share
10,934g
262 CS · 9.5/m
Humble v9#EUW
Mel · ADC
1 / 6 / 6
41.2% KP
15,096
18.8% share
10,384g
234 CS · 8.5/m
joeyscags#Life
Nautilus · Support
1 / 13 / 5
35.3% KP
8,013
10% share
6,759g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
