Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 106 days ago
16 / 9 / 5
K / D / A
53.8%
Kill participation
935.2
Damage / min
21,543g
503.5 gold / min
53
17 placed · 7 cleared
321
7.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCleanse#miri
Varus · Top
6 / 9 / 11
43.6% KP
42,856
24.8% share
19,082g
317 CS · 7.4/m
GASSY#TROLL
Singed · Jungle
7 / 15 / 10
43.6% KP
28,297
16.4% share
15,949g
166 CS · 3.9/m
SORS EST PARATUS#VISUM
Locke · Mid
16 / 9 / 5
53.8% KP
40,011
23.2% share
21,543g
321 CS · 7.5/m
detdert adc acc#RANK1
Aphelios · ADC
8 / 8 / 16
61.5% KP
51,396
29.8% share
25,476g
418 CS · 9.8/m
TWTV YAVYA#HOOK
Thresh · Support
2 / 12 / 22
61.5% KP
9,947
5.8% share
13,464g
38 CS · 0.9/m
Red side
VictorySzustki#666
Gragas · Top
1 / 7 / 25
49.1% KP
27,066
11.6% share
14,626g
236 CS · 5.5/m
Agurin#DND
Diana · Jungle
12 / 8 / 15
50.9% KP
42,298
18.2% share
21,578g
362 CS · 8.5/m
Phantasm#TWTV0
Akshan · Mid
16 / 6 / 9
47.2% KP
64,088
27.5% share
22,114g
370 CS · 8.6/m
2eveu#CNNO1
Ezreal · ADC
11 / 8 / 23
64.2% KP
65,103
27.9% share
23,194g
348 CS · 8.1/m
Irode#EUW
Elise · Support
13 / 10 / 17
56.6% KP
34,411
14.8% share
16,786g
91 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
