Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 106 days ago
6 / 6 / 6
K / D / A
27.9%
Kill participation
707.9
Damage / min
11,316g
423 gold / min
26
5 placed · 9 cleared
221
8.3 CS / min
Objective control
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Camille · Top
4 / 6 / 1
27.8% KP
16,489
23.4% share
10,244g
162 CS · 6.1/m
Creepano#gfghs
Kindred · Jungle
3 / 10 / 3
33.3% KP
11,560
16.4% share
10,361g
168 CS · 6.3/m
pew#shot
Yasuo · Mid
4 / 7 / 4
44.4% KP
16,681
23.7% share
10,377g
220 CS · 8.2/m
AUDI TT RS#001
Vayne · ADC
6 / 9 / 2
44.4% KP
15,965
22.6% share
11,792g
169 CS · 6.3/m
Stendinho 10#lrd
Lulu · Support
1 / 11 / 9
55.6% KP
9,817
13.9% share
8,116g
20 CS · 0.7/m
Red side
VictoryBAR CHUPITO#SELE
Aurora · Top
4 / 3 / 11
34.9% KP
26,245
22% share
11,077g
223 CS · 8.3/m
Fooneses#Fonsi
Nocturne · Jungle
11 / 3 / 8
44.2% KP
22,466
18.8% share
14,722g
247 CS · 9.2/m
SORS EST PARATUS#VISUM
Akali · Mid
6 / 6 / 6
27.9% KP
18,936
15.9% share
11,316g
221 CS · 8.3/m
NEXT G2 MIDKING#60fem
Vel'Koz · ADC
11 / 3 / 10
48.8% KP
23,814
20% share
15,710g
255 CS · 9.5/m
TF AON#TOTO
Pantheon · Support
11 / 3 / 10
48.8% KP
27,839
23.3% share
11,559g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
