Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 106 days ago
6 / 8 / 2
K / D / A
57.1%
Kill participation
840
Damage / min
8,828g
383 gold / min
16
7 placed · 1 cleared
148
6.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Sion · Top
0 / 5 / 3
21.4% KP
14,814
20.9% share
7,490g
167 CS · 7.2/m
Mojie23#EUW
Rek'Sai · Jungle
4 / 8 / 2
42.9% KP
11,924
16.9% share
8,747g
133 CS · 5.8/m
SORS EST PARATUS#VISUM
Locke · Mid
6 / 8 / 2
57.1% KP
19,363
27.4% share
8,828g
148 CS · 6.4/m
Serenity#2551
Nilah · ADC
2 / 4 / 3
35.7% KP
10,147
14.3% share
10,679g
206 CS · 8.9/m
ttv ronaldoo#1234
Seraphine · Support
2 / 4 / 8
71.4% KP
14,465
20.5% share
7,013g
28 CS · 1.2/m
Red side
VictorySALUTATOUSCPOLO#POLO
Yone · Top
6 / 4 / 8
48.3% KP
25,995
24.6% share
11,783g
216 CS · 9.4/m
Agurin#DND
Jarvan IV · Jungle
10 / 0 / 13
79.3% KP
25,124
23.8% share
13,557g
173 CS · 7.5/m
Twitch Six10lol#Six7
Sylas · Mid
8 / 3 / 5
44.8% KP
29,023
27.5% share
11,957g
216 CS · 9.4/m
star zall#twtv
Veigar · ADC
5 / 4 / 10
51.7% KP
18,927
17.9% share
11,168g
181 CS · 7.9/m
Rybson Reformed#FREE
Rakan · Support
0 / 3 / 18
62.1% KP
6,513
6.2% share
7,178g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
