Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 105 days ago
10 / 8 / 10
K / D / A
57.1%
Kill participation
1,295.5
Damage / min
15,220g
437.4 gold / min
31
10 placed · 5 cleared
287
8.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQueen Plačková#DROGY
Vladimir · Top
7 / 6 / 4
31.4% KP
39,735
26.2% share
14,291g
296 CS · 8.5/m
Krun#Jaab
Warwick · Jungle
9 / 8 / 10
54.3% KP
31,756
20.9% share
15,909g
236 CS · 6.8/m
SORS EST PARATUS#VISUM
Yone · Mid
10 / 8 / 10
57.1% KP
45,083
29.7% share
15,220g
287 CS · 8.2/m
BRANDY NITTI#MOTHR
Seraphine · ADC
3 / 7 / 11
40% KP
16,627
10.9% share
13,392g
231 CS · 6.6/m
DYM#BÉNI
Rell · Support
6 / 8 / 22
80% KP
18,730
12.3% share
12,400g
29 CS · 0.8/m
Red side
VictoryGoldmen#TOP
Zaahen · Top
6 / 6 / 9
40.5% KP
37,656
22.9% share
15,344g
258 CS · 7.4/m
NotOtakuu#RAWR
Briar · Jungle
12 / 10 / 11
62.2% KP
34,166
20.8% share
16,767g
219 CS · 6.3/m
Yukamiro RJW#tuto
Yasuo · Mid
4 / 10 / 8
32.4% KP
23,026
14% share
13,114g
275 CS · 7.9/m
qeqweasf#asdf
Hwei · ADC
14 / 2 / 10
64.9% KP
58,383
35.5% share
20,186g
317 CS · 9.1/m
Αrtoria Prime#eProd
Alistar · Support
1 / 7 / 21
59.5% KP
11,357
6.9% share
10,148g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
