Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 104 days ago
7 / 10 / 10
K / D / A
45.9%
Kill participation
626.5
Damage / min
13,382g
374.8 gold / min
146
65 placed · 17 cleared
78
2.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPepek Bol#EUW
Kennen · Top
3 / 6 / 10
35.1% KP
23,125
14.7% share
13,222g
242 CS · 6.8/m
Red block#999
Zyra · Jungle
4 / 12 / 19
62.2% KP
39,231
24.9% share
14,302g
255 CS · 7.1/m
wsciekly0gur1234#56789
Akshan · Mid
19 / 14 / 11
81.1% KP
50,657
32.2% share
17,747g
171 CS · 4.8/m
Jahoda#EUW2
Jhin · ADC
4 / 8 / 10
37.8% KP
21,973
14% share
14,221g
245 CS · 6.9/m
SORS EST PARATUS#VISUM
Pantheon · Support
7 / 10 / 10
45.9% KP
22,365
14.2% share
13,382g
78 CS · 2.2/m
Red side
VictoryAatrox#GANK
Aatrox · Top
8 / 3 / 9
34% KP
29,109
20.5% share
13,862g
194 CS · 5.4/m
GCTK#king
Evelynn · Jungle
18 / 8 / 12
60% KP
37,219
26.2% share
17,536g
195 CS · 5.5/m
Mickey Mouse#SZN
Ahri · Mid
19 / 8 / 12
62% KP
40,687
28.6% share
17,761g
226 CS · 6.3/m
Last Mess#TUN
Sivir · ADC
5 / 8 / 17
44% KP
24,193
17% share
17,251g
260 CS · 7.3/m
Xally#016
Thresh · Support
0 / 10 / 36
72% KP
11,023
7.8% share
11,594g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
