Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 104 days ago
7 / 7 / 8
K / D / A
40.5%
Kill participation
1,008.1
Damage / min
11,702g
413.3 gold / min
28
11 placed · 3 cleared
213
7.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Cassiopeia · Top
7 / 7 / 8
40.5% KP
28,546
26.4% share
11,702g
213 CS · 7.5/m
chasing ghosts#1314
Rengar · Jungle
10 / 7 / 13
62.2% KP
29,373
27.1% share
16,048g
241 CS · 8.5/m
Itachi#YEK
Ahri · Mid
12 / 4 / 9
56.8% KP
26,551
24.5% share
13,646g
202 CS · 7.1/m
Atium Burner#8511
Miss Fortune · ADC
6 / 7 / 7
35.1% KP
16,179
15% share
13,730g
212 CS · 7.5/m
Zweiss#8000
Karma · Support
2 / 2 / 22
64.9% KP
7,566
7% share
8,821g
26 CS · 0.9/m
Red side
DefeatUnknow was here#EUW
Ambessa · Top
3 / 6 / 6
33.3% KP
10,604
13.6% share
9,746g
178 CS · 6.3/m
KANG LE CONQUE#RANT
Volibear · Jungle
3 / 4 / 11
51.9% KP
8,576
11% share
10,974g
168 CS · 5.9/m
Yukamiro RJW#tuto
Yasuo · Mid
12 / 9 / 4
59.3% KP
25,210
32.4% share
13,889g
202 CS · 7.1/m
rar uwu meow#meow
Lucian · ADC
7 / 6 / 5
44.4% KP
25,034
32.2% share
14,589g
227 CS · 8/m
최우제#소리꾼
Pyke · Support
2 / 12 / 10
44.4% KP
8,283
10.7% share
8,088g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
