Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 103 days ago
8 / 3 / 11
K / D / A
43.2%
Kill participation
977.4
Damage / min
12,702g
504.4 gold / min
17
9 placed · 3 cleared
249
9.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsensiz olmaz#recep
K'Sante · Top
3 / 12 / 3
26.1% KP
21,711
23.2% share
8,372g
133 CS · 5.3/m
Level 1 Crook#Bonan
Naafiri · Jungle
6 / 9 / 2
34.8% KP
14,967
16% share
11,596g
168 CS · 6.7/m
Mazs#EUW
Twisted Fate · Mid
6 / 4 / 3
39.1% KP
19,305
20.7% share
12,214g
236 CS · 9.4/m
Mauki#999
Kai'Sa · ADC
5 / 7 / 5
43.5% KP
18,782
20.1% share
13,434g
245 CS · 9.7/m
PRIME 2HRZ#AM2PM
Sylas · Support
3 / 12 / 11
60.9% KP
18,633
20% share
8,226g
29 CS · 1.2/m
Red side
VictoryNova Frickin#Crono
Fiora · Top
8 / 7 / 3
25% KP
30,063
25.2% share
12,514g
216 CS · 8.6/m
TryhardEkko#TWTV
Ekko · Jungle
11 / 1 / 7
40.9% KP
20,668
17.3% share
14,068g
227 CS · 9/m
SORS EST PARATUS#VISUM
Viktor · Mid
8 / 3 / 11
43.2% KP
24,615
20.7% share
12,702g
249 CS · 9.9/m
Xay#EUW77
Kalista · ADC
11 / 4 / 11
50% KP
22,339
18.7% share
15,209g
224 CS · 8.9/m
Tommygoon#TOMMY
Pantheon · Support
6 / 8 / 20
59.1% KP
21,499
18% share
10,590g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
