Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 103 days ago
9 / 4 / 7
K / D / A
55.2%
Kill participation
801.2
Damage / min
13,970g
497.4 gold / min
22
8 placed · 3 cleared
202
7.2 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV VinGOAT1#RKO
Sion · Top
3 / 9 / 9
41.4% KP
23,866
20.5% share
8,312g
127 CS · 4.5/m
Isaiah 41 10#WITHU
Viego · Jungle
5 / 9 / 8
44.8% KP
19,393
16.7% share
11,705g
184 CS · 6.6/m
who is remnant#nenad
Irelia · Mid
7 / 9 / 2
31% KP
19,987
17.2% share
13,099g
248 CS · 8.8/m
SORS EST PARATUS#VISUM
Locke · ADC
9 / 4 / 7
55.2% KP
22,501
19.4% share
13,970g
202 CS · 7.2/m
sootrebor#minia
Senna · Support
5 / 5 / 18
79.3% KP
30,469
26.2% share
11,150g
49 CS · 1.7/m
Red side
VictoryNothing much#EUW
Sett · Top
5 / 6 / 6
30.6% KP
27,359
18.9% share
14,322g
257 CS · 9.2/m
lifetime#zoer
Rek'Sai · Jungle
7 / 5 / 9
44.4% KP
21,098
14.6% share
12,347g
160 CS · 5.7/m
star zall#twtv
Veigar · Mid
14 / 6 / 10
66.7% KP
51,197
35.4% share
15,172g
214 CS · 7.6/m
Left Hand#korea
Lucian · ADC
6 / 7 / 12
50% KP
27,131
18.8% share
13,589g
197 CS · 7/m
Expedition 28#0211
Poppy · Support
4 / 5 / 17
58.3% KP
17,843
12.3% share
9,762g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
