Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 103 days ago
9 / 6 / 10
K / D / A
55.9%
Kill participation
1,050.7
Damage / min
12,868g
482.6 gold / min
21
8 placed · 2 cleared
220
8.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVΥD#EUW
Sion · Top
3 / 6 / 3
27.3% KP
9,740
12.6% share
9,918g
208 CS · 7.8/m
Sanjaya z Lehii#JSM
Wukong · Jungle
2 / 6 / 8
45.5% KP
13,168
17.1% share
9,719g
171 CS · 6.4/m
Splash#0 1
Locke · Mid
9 / 8 / 2
50% KP
21,587
28% share
13,675g
196 CS · 7.4/m
clicking forward#12321
Caitlyn · ADC
6 / 5 / 7
59.1% KP
23,013
29.9% share
13,262g
241 CS · 9/m
Bmoooo#supgo
Camille · Support
2 / 9 / 7
40.9% KP
9,554
12.4% share
7,455g
22 CS · 0.8/m
Red side
VictoryZedKing#Zed2
Karma · Top
3 / 2 / 12
44.1% KP
24,510
21.2% share
10,461g
213 CS · 8/m
Closer#kral
Graves · Jungle
13 / 2 / 9
64.7% KP
33,786
29.2% share
17,070g
267 CS · 10/m
SORS EST PARATUS#VISUM
Sylas · Mid
9 / 6 / 10
55.9% KP
28,018
24.2% share
12,868g
220 CS · 8.3/m
Prime Gentleman#0000
Kai'Sa · ADC
6 / 9 / 8
41.2% KP
21,126
18.3% share
14,204g
227 CS · 8.5/m
Elder God Heavy#5954
Lulu · Support
3 / 3 / 23
76.5% KP
8,182
7.1% share
9,635g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
